220 lines
5.3 KiB
C
220 lines
5.3 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <math.h>
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#include <raylib.h>
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#include <raymath.h>
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#include <limits.h>
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#define RES_X 160
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#define RES_Y 80
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#define DEFAULT_CENTER_X 0
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#define DEFAULT_CENTER_Y 0
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#define MOUSE_BUTTON 0
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#define STEP_SIZE .1
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#define ZOOM_SIZE .1
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#define DECIMAL_LOC 28
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#define DOUBLE_SCALER (1 << DECIMAL_LOC)
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#define DOUBLE_TO_FIXED(val) (int32_t)((val) * DOUBLE_SCALER)
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#define FIXED_MULTIPLY(x,y) ((((uint64_t)(x))*(y)) >> DECIMAL_LOC)
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#define FIXED_TO_DOUBLE(val) ((val) / (double)DOUBLE_SCALER)
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#define INFTY 2
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#define INFTY_SQR INFTY * INFTY
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#define ITERS 255
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#define INFTY_SQR_FIXED DOUBLE_TO_FIXED(INFTY_SQR)
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//#define SHIP
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#ifdef SHIP
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Color get_color(int i) {
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if(i == ITERS) return (Color){0, 0, 0, 255};
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if(i == 0) return (Color){0, 0, 0, 255};
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return (Color) {
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2*(i - 128)+255,
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0,
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0,
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255
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};
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}
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#else
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Color get_color(int i) {
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if(i == ITERS) return (Color){0, 0, 0, 255};
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if(i == 0) return (Color){0, 0, 0, 255};
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if(i < 128) {
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return (Color) {
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2*(i - 128)+255,
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0,
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4*(i - 64)+255,
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255
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};
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}
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return (Color) {
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0,
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0,
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-2*(i - 128)+255,
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255
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};
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}
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#endif
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/**
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Color get_color(int i) {
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//return (Color){((float)i / ITERS) * 255, 0, 0, 255};
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if(i == ITERS) return (Color){0, 0, 0, 255};
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if(i == 0) return (Color){255, 255, 255, 255};
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if(i < 85) {
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return (Color) {
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0,
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0,
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-3*(i - 255),
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255
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};
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}
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if(i < 170) {
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return (Color) {
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0,
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-3*(i - 85)+255,
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3*(i - 170)+255,
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255
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};
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}
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return (Color) {
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-3*(i - 85),
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3*(i - 85)+255,
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0,
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255
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};
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}
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**/
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struct camera {
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double min_r, min_i, max_r, max_i;
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};
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//blllluuuuurg, matracies and vectors in raylib are floats and we need doubles
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void shift_cam(struct camera *cam, double step_r, double step_i) {
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double i_offset = (cam->max_i - cam->min_i) * step_i;
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double r_offset = (cam->max_r - cam->min_r) * step_r;
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cam->min_i += i_offset;
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cam->max_i += i_offset;
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cam->min_r += r_offset;
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cam->max_r += r_offset;
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}
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void zoom_cam(struct camera *cam, double zoom) {
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double i_scale = (cam->max_i - cam->min_i) * zoom;
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double r_scale = (cam->max_r - cam->min_r) * zoom;
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cam->min_i += i_scale;
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cam->max_i -= i_scale;
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cam->min_r += r_scale;
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cam->max_r -= r_scale;
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}
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int main() {
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Color *pixels = malloc(RES_X * RES_Y * sizeof(Color));
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struct camera cam = {
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.min_r = -1,
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.max_r = 1,
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// .min_i = -1,
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// .max_i = 1
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};
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cam.min_i = ((double)RES_Y / RES_X) * cam.min_r;
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cam.max_i = ((double)RES_Y / RES_X) * cam.max_r;
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InitWindow(160, 80, "mandelbrot fixed point test");
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Image img = GenImageColor(RES_X, RES_Y, BLUE);
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Texture tex = LoadTextureFromImage(img);
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UnloadImage(img);
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SetTargetFPS(10);
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while(!WindowShouldClose()) {
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switch(GetKeyPressed()) {
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case KEY_UP:
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shift_cam(&cam, 0, STEP_SIZE);
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break;
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case KEY_DOWN:
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shift_cam(&cam, 0, -STEP_SIZE);
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break;
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case KEY_RIGHT:
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shift_cam(&cam, STEP_SIZE, 0);
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break;
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case KEY_LEFT:
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shift_cam(&cam, -STEP_SIZE, 0);
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break;
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case KEY_W:
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zoom_cam(&cam, ZOOM_SIZE);
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break;
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case KEY_S:
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zoom_cam(&cam, -ZOOM_SIZE);
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break;
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default:
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BeginDrawing();
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EndDrawing();
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continue;
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break;
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}
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printf("(%f, %f) - (%f, %f)\n", cam.min_r, cam.min_i, cam.max_r, cam.max_i);
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printf("HERE -> %f, %f\n", 2.3 * 3.4, FIXED_TO_DOUBLE(
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FIXED_MULTIPLY(
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(DOUBLE_TO_FIXED(2.3)), (DOUBLE_TO_FIXED(3.4))
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)));
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{
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//double scale_i = (cam.max_i - cam.min_i) / (double)GetRenderHeight();
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//double scale_r = (cam.max_r - cam.min_r) / (double)GetRenderWidth();
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int32_t scale_i = DOUBLE_TO_FIXED((cam.max_i - cam.min_i) / (double)RES_Y);
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int32_t scale_r = DOUBLE_TO_FIXED((cam.max_r - cam.min_r) / (double)RES_X);
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int32_t c_i = DOUBLE_TO_FIXED(cam.max_i);
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int32_t c_r, z_i, z_r, zn_i, zn_r;
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int32_t z_r_2, z_i_2;
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printf("%f, %f\n", FIXED_TO_DOUBLE(scale_r), (cam.max_r - cam.min_r) / (double)RES_X);
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int i;
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int min = INT_MAX;
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int max = INT_MIN;
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for(int y = 0; y < RES_Y; y++) {
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c_r = DOUBLE_TO_FIXED(cam.min_r);
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for(int x = 0; x < RES_X; x++) {
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z_i = 0;
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z_r = 0;
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for(i = 0; i < ITERS; i++) {
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z_r_2 = FIXED_MULTIPLY(z_r, z_r);
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z_i_2 = FIXED_MULTIPLY(z_i, z_i);
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zn_r = z_r_2 - z_i_2 + c_r;
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#ifdef SHIP
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zn_i = abs(FIXED_MULTIPLY((DOUBLE_TO_FIXED(2)), (FIXED_MULTIPLY(z_r, z_i)))) + c_i;
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#else
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zn_i = (FIXED_MULTIPLY((DOUBLE_TO_FIXED(2)), (FIXED_MULTIPLY(z_r, z_i)))) + c_i;
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#endif
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z_i = zn_i;
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z_r = zn_r;
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if(z_i_2 + z_r_2 > INFTY_SQR_FIXED) break;
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}
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if(i > max) max = i;
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if(i < min) min = i;
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pixels[((y * RES_X) + x)] = get_color(i);
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c_r += scale_r;
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}
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c_i -= scale_i;
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}
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printf("min: %i, max: %i\n", min, max);
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}
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BeginDrawing();
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UpdateTexture(tex, pixels);
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DrawTextureEx(tex, (Vector2){0,0}, 0, GetRenderWidth()/RES_X, WHITE);
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EndDrawing();
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}
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return 0;
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}
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