#include #include #include #include #include #include #include #define RES_X 160 #define RES_Y 80 #define DEFAULT_CENTER_X 0 #define DEFAULT_CENTER_Y 0 #define MOUSE_BUTTON 0 #define STEP_SIZE .1 #define ZOOM_SIZE .1 #define DECIMAL_LOC 28 #define DOUBLE_SCALER (1 << DECIMAL_LOC) #define DOUBLE_TO_FIXED(val) (int32_t)((val) * DOUBLE_SCALER) #define FIXED_MULTIPLY(x,y) ((((uint64_t)(x))*(y)) >> DECIMAL_LOC) #define FIXED_TO_DOUBLE(val) ((val) / (double)DOUBLE_SCALER) #define INFTY 2 #define INFTY_SQR INFTY * INFTY #define ITERS 255 #define INFTY_SQR_FIXED DOUBLE_TO_FIXED(INFTY_SQR) //#define SHIP #ifdef SHIP Color get_color(int i) { if(i == ITERS) return (Color){0, 0, 0, 255}; if(i == 0) return (Color){0, 0, 0, 255}; return (Color) { 2*(i - 128)+255, 0, 0, 255 }; } #else Color get_color(int i) { if(i == ITERS) return (Color){0, 0, 0, 255}; if(i == 0) return (Color){0, 0, 0, 255}; if(i < 128) { return (Color) { 2*(i - 128)+255, 0, 4*(i - 64)+255, 255 }; } return (Color) { 0, 0, -2*(i - 128)+255, 255 }; } #endif /** Color get_color(int i) { //return (Color){((float)i / ITERS) * 255, 0, 0, 255}; if(i == ITERS) return (Color){0, 0, 0, 255}; if(i == 0) return (Color){255, 255, 255, 255}; if(i < 85) { return (Color) { 0, 0, -3*(i - 255), 255 }; } if(i < 170) { return (Color) { 0, -3*(i - 85)+255, 3*(i - 170)+255, 255 }; } return (Color) { -3*(i - 85), 3*(i - 85)+255, 0, 255 }; } **/ struct camera { double min_r, min_i, max_r, max_i; }; //blllluuuuurg, matracies and vectors in raylib are floats and we need doubles void shift_cam(struct camera *cam, double step_r, double step_i) { double i_offset = (cam->max_i - cam->min_i) * step_i; double r_offset = (cam->max_r - cam->min_r) * step_r; cam->min_i += i_offset; cam->max_i += i_offset; cam->min_r += r_offset; cam->max_r += r_offset; } void zoom_cam(struct camera *cam, double zoom) { double i_scale = (cam->max_i - cam->min_i) * zoom; double r_scale = (cam->max_r - cam->min_r) * zoom; cam->min_i += i_scale; cam->max_i -= i_scale; cam->min_r += r_scale; cam->max_r -= r_scale; } int main() { Color *pixels = malloc(RES_X * RES_Y * sizeof(Color)); struct camera cam = { .min_r = -1, .max_r = 1, // .min_i = -1, // .max_i = 1 }; cam.min_i = ((double)RES_Y / RES_X) * cam.min_r; cam.max_i = ((double)RES_Y / RES_X) * cam.max_r; InitWindow(160, 80, "mandelbrot fixed point test"); Image img = GenImageColor(RES_X, RES_Y, BLUE); Texture tex = LoadTextureFromImage(img); UnloadImage(img); SetTargetFPS(10); while(!WindowShouldClose()) { switch(GetKeyPressed()) { case KEY_UP: shift_cam(&cam, 0, STEP_SIZE); break; case KEY_DOWN: shift_cam(&cam, 0, -STEP_SIZE); break; case KEY_RIGHT: shift_cam(&cam, STEP_SIZE, 0); break; case KEY_LEFT: shift_cam(&cam, -STEP_SIZE, 0); break; case KEY_W: zoom_cam(&cam, ZOOM_SIZE); break; case KEY_S: zoom_cam(&cam, -ZOOM_SIZE); break; default: BeginDrawing(); EndDrawing(); continue; break; } printf("(%f, %f) - (%f, %f)\n", cam.min_r, cam.min_i, cam.max_r, cam.max_i); printf("HERE -> %f, %f\n", 2.3 * 3.4, FIXED_TO_DOUBLE( FIXED_MULTIPLY( (DOUBLE_TO_FIXED(2.3)), (DOUBLE_TO_FIXED(3.4)) ))); { //double scale_i = (cam.max_i - cam.min_i) / (double)GetRenderHeight(); //double scale_r = (cam.max_r - cam.min_r) / (double)GetRenderWidth(); int32_t scale_i = DOUBLE_TO_FIXED((cam.max_i - cam.min_i) / (double)RES_Y); int32_t scale_r = DOUBLE_TO_FIXED((cam.max_r - cam.min_r) / (double)RES_X); int32_t c_i = DOUBLE_TO_FIXED(cam.max_i); int32_t c_r, z_i, z_r, zn_i, zn_r; int32_t z_r_2, z_i_2; printf("%f, %f\n", FIXED_TO_DOUBLE(scale_r), (cam.max_r - cam.min_r) / (double)RES_X); int i; int min = INT_MAX; int max = INT_MIN; for(int y = 0; y < RES_Y; y++) { c_r = DOUBLE_TO_FIXED(cam.min_r); for(int x = 0; x < RES_X; x++) { z_i = 0; z_r = 0; for(i = 0; i < ITERS; i++) { z_r_2 = FIXED_MULTIPLY(z_r, z_r); z_i_2 = FIXED_MULTIPLY(z_i, z_i); zn_r = z_r_2 - z_i_2 + c_r; #ifdef SHIP zn_i = abs(FIXED_MULTIPLY((DOUBLE_TO_FIXED(2)), (FIXED_MULTIPLY(z_r, z_i)))) + c_i; #else zn_i = (FIXED_MULTIPLY((DOUBLE_TO_FIXED(2)), (FIXED_MULTIPLY(z_r, z_i)))) + c_i; #endif z_i = zn_i; z_r = zn_r; if(z_i_2 + z_r_2 > INFTY_SQR_FIXED) break; } if(i > max) max = i; if(i < min) min = i; pixels[((y * RES_X) + x)] = get_color(i); c_r += scale_r; } c_i -= scale_i; } printf("min: %i, max: %i\n", min, max); } BeginDrawing(); UpdateTexture(tex, pixels); DrawTextureEx(tex, (Vector2){0,0}, 0, GetRenderWidth()/RES_X, WHITE); EndDrawing(); } return 0; }