#ifndef SPHERE_H
#define SPHERE_H
#include "render_object.cuh"
#include "common.cuh"
class Sphere : public Render_object {
using Render_object::Render_object;
public:
__device__ T distance_estimator(vect3 point) const;
__device__ Color get_color(struct Ray ray) const;
private:
T r_ = 1;
};
#endif