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#include <math.h>
#include <typeinfo>

// Programmer: Brett Weiland
// Date: 4/30/23
// File: cop.hpp
// Assignment: SP-B-finalProject
// Purpose: contains member functions for robber class; see robber.h

#include "cop.h"

template <class T> void robber<T>::setGreedy(const bool greedy_value) { greedy = greedy_value; }
template <class T> unsigned int robber<T>::get_drawPriority() const { return 0; }
template <class T> void robber<T>::free() { this->active = true; }
template <class T> bool robber<T>::isGreedy() const { return greedy; } 

template <class T> bool robber<T>::iterateInteractables() {
  for(gameObject *peer = this->parentCity->findObjsByLocation(this->location); 
      peer != NULL; peer = peer->get_top()) {
    return handleInteractable(*peer);
  }
  return false;
}

template <class T> bool robber<T>::handleInteractable(gameObject &peer) {
  const std::type_info &peer_type = typeid(peer);
  if(peer_type == typeid(robber<T>)) {
    if(!greedy) return false;
    this->inventory_qty /= 2;
    for(size_t loot_i = this->inventory_qty; 
        (loot_i < BAG_SIZE) && (this->inventory[loot_i] != NULL); loot_i++) {
      total_loot_value -= this->inventory[loot_i]->value();
      this->inventory[loot_i]->drop();
      this->inventory[loot_i] = NULL;
    }
  }

  if(peer_type == typeid(cop<T>)) {
    cop<T> &popo = dynamic_cast<cop<T>&>(peer);
    if(greedy && (this->inventory_qty >= BAG_SIZE)) {
      this->inventory_qty--;
      popo.takeBribe(this->inventory[this->inventory_qty]);
      total_loot_value -= this->inventory[this->inventory_qty]->value();
      this->inventory[this->inventory_qty] = NULL;
    } else { popo.arrest(*this); }
    return false;
  }

  if(peer_type == typeid(T)) {
    if(this->inventory_qty >= BAG_SIZE) return false;
    this->inventory[this->inventory_qty] = dynamic_cast<T*>(&peer);
    this->inventory[this->inventory_qty]->pickup();
    total_loot_value += this->inventory[this->inventory_qty]->value();
    if(!(this->inventory[this->inventory_qty++]->value() % 2)) return true;
  }
  return false;
}


template <class T> void robber<T>::move() {
  for(unsigned int moves = 0; moves < MAX_MOVES; moves++) {
    if(greedy) {
      if(this->inventory_qty >= BAG_SIZE)
        this->location.stepDirection(this->parentCity->nearestCopDirection(this->location));
      else 
        this->location.stepDirection(this->parentCity->directionToAnyJewl(this->location));
    }
    else {
      this->location.stepDirection(this->parentCity->randomDirection(this->location));
    }
    if(!iterateInteractables()) break;
  }
}


template <class T> T **robber<T>::getArrested() {
  this->active = false;
  total_loot_value -= this->get_inventoryValue();
  this->inventory_qty = 0;
  return this->inventory;
}

template <class T> char robber<T>::getIcon() const {
  if(this->bottom_obj == NULL) return 'r';
  if((typeid(*this->bottom_obj) == typeid(robber<T>)) && (dynamic_cast<robber<T>*>(this->bottom_obj)->active)) {
    return 'R';
  }
  return 'r';
}

template <class T> unsigned int robber<T>::get_totalRobberValue() const { return total_loot_value; }