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#ifndef COP_H
#define COP_H
// Programmer: Brett Weiland
// Date: 4/30/23
// File: cop.h
// Assignment: SP-B-finalProject
// Purpose: defines cop npc which arrests robbers and takes money on contact.
// cops will also release robbers if bribed (see robbers.h).
template <class T>
class robber;
template <class T>
class cop : public npc<T> {
private:
unsigned int robbers_caught = 0;
public:
//overrides; see relevant files for descriptions
void move() override; //npc.h
char getIcon() const override; //gameObject.h
unsigned int get_drawPriority() const override; //gameObject.h
//getters and setters
unsigned int get_robbersCaught() const;
//Desc: notifies all previously arrested robbers are now active, set robbers_caught to 0.
//Pre: none
//Post: none
void robbersReleased();
//Desc: arrests robber, calls robbers getArrested() function.
// takes all robbers inventory for self.
//Pre: active robber is passed
//Post: robber is arrested
void arrest(robber<T> &offender);
//Desc: robber calls this when they want to give us a bribe.
// Take an inventory item for ourselves, release all robbers.
//Pre: Item is passed as bribe
//Post: bribe is put into inventory, all robbers released. Robber not arrested as a result.
void takeBribe(T *bribe);
};
#include "cop.hpp"
#endif
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