218 lines
4.3 KiB
C
218 lines
4.3 KiB
C
/*
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* final_project.c
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*
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* Created: 4/3/2024 10:08:56 AM
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* Author : bsw9xd
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*/
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#define F_CPU 16000000UL
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#include <util/delay.h>
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#include <stdbool.h>
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#include "serial.h"
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#include "clock.h"
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volatile int seconds_remaining; //will be used by ISR
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#define SPEAKER_PORT PORTE
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#define SPEAKER_PIN 4 //rename?
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#define ELEMENT_COUNT 7
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//TODO get_button and display_element unnecessarily complex
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uint8_t get_button() {
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if(~PINE & (1 << 6)) return (1 << 2);
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return ((~PINA) & ~(0b1100)); //TODO clean up
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}
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void display_element(uint8_t element, unsigned int time) {
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uint8_t portd_state = 0;
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uint8_t porte_state = 0;
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if(element & (1 << 2)) porte_state = (1<<5);
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portd_state = element & ~(0b1100);
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PORTD ^= portd_state;
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PORTE ^= porte_state;
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beep(329.63, .25);
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_delay_ms(time * 1000);
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PORTD ^= portd_state;
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PORTE ^= porte_state;
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}
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void init_io() {
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DDRA = 0x00;
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PORTA = 0xff;
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DDRD = 0xff;
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PORTD = 0xff;
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DDRE = (1 << 4) | (1 << 5);
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PORTE = 0xff;
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}
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void test_timer() {
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for(;;) {
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usart_txstr("timer test\n");
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start_timer();
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while(!timer_done());
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stop_timer();
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}
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}
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int main(void) {
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cli();
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timer_init_ctc();
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init_io();
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usart_init();
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while(1) {
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int level = 0;
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//get level
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usart_txstr(
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"SIMON GAME\n"
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"Enter your starting difficulty level:\n"
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"1. Easy\n"
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"2. Moderate\n"
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"3. Give me pain.");
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while((level > 3) || (level < 1)) level = (int)(usart_rxt_blocking() - '0');
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//main simon game
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while(level < 3) {
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int display_time;
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int sets;
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int response_time;
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int elements_min;
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int elements_max;
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double score;
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uint8_t element_list[5]; // TODO
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switch(level) {
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case 1:
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sets = 3;
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display_time = 3;
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response_time = 5;
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elements_min = 3;
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elements_max = 5;
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break;
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case 2:
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sets = 4;
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display_time = 2;
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response_time = 7;
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elements_min = 3;
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elements_max = 10;
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break;
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case 3:
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sets = 5;
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display_time = 1;
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response_time = 10;
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elements_min = 5;
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elements_max = 15;
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break;
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}
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//main level
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int max_score = 0;
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int current_score = 0;
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for(int set = 0; set < sets; set++) {
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int elements = elements_min + ceil(((elements_max - elements_min) / (float)(sets - 1)) * set);
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//generate, display elements
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for(int element = 0; element < elements; element++) {
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uint8_t element_bit = (rand() % ELEMENT_COUNT);
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if(element_bit == 3) element_bit = 7;
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uint8_t this_element = 1 << element_bit;
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usart_txt('\n');
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usart_txt(element_bit + '0');
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usart_txt('\n');
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element_list[element] = this_element; // could optimize
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display_element(this_element, display_time);
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}
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//get elements
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seconds_remaining = response_time;
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start_timer();
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uint16_t guess;
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for(int element = 0; element < elements; element++) {
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usart_txstr("\ngot element, waiting...\n");
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do {
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if(timer_done()) {
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seconds_remaining--;
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stop_timer(); //TODO only need one function
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start_timer();
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beep(261.63, .1);
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}
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else { guess = get_button(); }
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} while((!guess) && (seconds_remaining > 0));
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_delay_ms(250); //prevent double press
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max_score++;
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if(guess == element_list[element]) {
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current_score++;
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correct_beep();
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}
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else {
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incorrect_beep();
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}
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}
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}
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score = (float)current_score / max_score;
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if(score >= .8) {
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level++;
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usart_txstr("\nnext level\n");
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}
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else {
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loose();
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break;
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}
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}
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if(level >= 3) win();
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}
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}
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//timer interrupt
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ISR(TIMER1_COMPA_vect) {
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if(seconds_remaining-- > 0) return;
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for(;;) {
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beep();
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}
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}
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void correct_beep() {
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usart_txstr("\nCorrect!\n");
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beep(440.0, .1);
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}
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void incorrect_beep() {
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usart_txstr("\nIncorrect guess.\n");
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beep(261.62, .2);
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_delay_ms(25);
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beep(261.62, .2);
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}
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void win() {
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usart_txstr("\nYou beat the game!\n");
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beep(262., .5);
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beep(392., .5);
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}
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void loose() {
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usart_txstr("\nYou loose, try again?\n");
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beep(330., .5);
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beep(294., .5);
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}
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//TODO move somewhere else
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void beep(double frequency, double durientation) {
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double speaker_ms = ((1.0 / frequency) / 2.0) * 1000.0; //TODO clean up
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int loop_count = durientation / (1.0 / frequency);
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for(unsigned int i = 0; i < loop_count; i++) {
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_delay_ms(speaker_ms);
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SPEAKER_PORT ^= (1 << SPEAKER_PIN);
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}
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} |