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								.gdb_history
									
									
									
									
									
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								.gdb_history
									
									
									
									
									
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							| @ -0,0 +1,14 @@ | ||||
| quit | ||||
| break main.c:11 | ||||
| run | ||||
| image | ||||
| print image | ||||
| print image.data  | ||||
| print image.data[0] | ||||
| print image.data | ||||
| x image.data | ||||
| x *image.data | ||||
| x *=image.data | ||||
| print image | ||||
| context | ||||
| quit | ||||
							
								
								
									
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								include/helper_math.h
									
									
									
									
									
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								include/helper_math.h
									
									
									
									
									
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								main.c
									
									
									
									
									
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								main.c
									
									
									
									
									
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							| @ -0,0 +1,23 @@ | ||||
| #include <stdio.h> | ||||
| #include "raylib.h" | ||||
| 
 | ||||
| int main() { | ||||
|   const int size_x = 1920; | ||||
|   const int size_y = 1080; | ||||
|   Image image = GenImageColor(size_x, size_y, BLUE); | ||||
| 
 | ||||
|   InitWindow(size_x, size_y, "cuda teseteroni"); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|    | ||||
|   if(!IsWindowFullscreen()) ToggleFullscreen(); | ||||
| 
 | ||||
|   while(!WindowShouldClose()) { | ||||
|     BeginDrawing(); | ||||
|     DrawTexture(LoadTextureFromImage(image), 0, 0, WHITE); | ||||
|     EndDrawing(); | ||||
|   } | ||||
| 
 | ||||
|   return 0; | ||||
| } | ||||
							
								
								
									
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								main.cu
									
									
									
									
									
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								main.cu
									
									
									
									
									
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							| @ -0,0 +1,6 @@ | ||||
| #include "include/helper_math.h" | ||||
| __global__ void random_noise(double **image) { | ||||
|   int2 unnormalized_coordinates = make_int2(blockDim.x, blockDim.y) * make_int2(blockIdx.x, blockIdx.y) + make_int2(threadIdx.x, threadIdx.y); | ||||
|   int2 img_res = make_int2(blockDim.x, blockDim.y) * make_int2(gridDim.x, gridDim.y);//could move out of kernel for performance boost | ||||
|    | ||||
| } | ||||
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						Brett Weiland