#include #include "ssd1306_display_driver.h" #include "paint.h" #include "br24t_eeprom_driver.h" #define TWOD_INDEX(x, y) ((y * SCREEN_RES_Y) / 8) + x //TODO rename to insinuate /8 // /** I'm not using the screen's buffer as a standard 2d array, * this is because of how pixels are represented in the display's GDRAM. * * While it would be nicer to just resort the array every time it's updated, * keeping driver abstractions in it's own file (like we should), * this way we don't have to resort every time we redraw. * * Some operations may not need a resort, for example, images/videos optmimized * for GDRAM. Doing it in each function helps us prevent unnessesary calculations * while doing real time operations like videos. */ void screen_clear() { memset(&screen_buffer, 0, sizeof(screen_buffer)); } //images are optimized to follow page formatting void draw_image(EEPROM_ADDR image) { for(int on_pix = 0; on_pix < (SCREEN_RES_X * SCREEN_RES_Y) / 8; on_pix++) screen_buffer[on_pix] = EEPROM_READBYTE(image + on_pix); } //however here we need to compensate void draw_hline(int pos_y) { for(int on_pix = 0; on_pix < SCREEN_RES_X; on_pix++) screen_buffer[((pos_y / 8) * 8) + on_pix] |= (1 << (pos_y % 8)); } void draw_text(char *text, int x, int y, EEPROM_ADDR font) { }