#ifndef SCENE_H #define SCENE_H #include "common.cuh" #include "sphere.cuh" #include "render_object.cuh" #include "include/helper_math.h" #include //template class camera; //when we get animations with multiple scenes, we'll make this a virtual function //with array of DE objects and cam class Scene { const int max_bounces = 10; public: //__device__ void render(uint8_t *image) { cam.render(); }; __device__ Render_object **get_objs() { return objs; } __device__ void debug(); __device__ Color raycast(struct Ray ray); private: //camera cam = camera(); Sphere sp1 = Sphere(make_vect3(0, .4, -5)); Sphere sp2 = Sphere(make_vect3(0, -0.4,-5)); protected: //idk why I need to specify the size... why can't the compiler figure that out? Render_object *objs[3] = {&sp1, &sp2, NULL}; uint8_t *image; }; #endif