#include #include "scene.cuh" __device__ void Scene::debug() { //const uint3 unnormalized_uv = ((blockDim * blockIdx) + threadIdx); //const unsigned int img_index = (unnormalized_uv.x + (unnormalized_uv.y * blockDim.x * gridDim.x)) * 4; } __device__ Color Scene::raycast(struct Ray ray) { if(ray.bounces++ > max_bounces) return make_color(0); const size_t obj_count = sizeof(objs) / sizeof(objs[0]); for(size_t obj_i = 0; obj_i < obj_count; obj_i++); return make_color(0); }