#include #include "raylib.h" int main() { const int size_x = 1920; const int size_y = 1080; Image image = GenImageColor(size_x, size_y, BLUE); InitWindow(size_x, size_y, "cuda teseteroni"); if(!IsWindowFullscreen()) ToggleFullscreen(); while(!WindowShouldClose()) { BeginDrawing(); DrawTexture(LoadTextureFromImage(image), 0, 0, WHITE); EndDrawing(); } return 0; }