From b0dd97ee6bf8d5daa587da40ad941efac68152df Mon Sep 17 00:00:00 2001 From: brett weiland Date: Sat, 1 Jun 2024 01:36:18 -0500 Subject: got raycasting laid out --- src/scene.cuh | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/scene.cuh (limited to 'src/scene.cuh') diff --git a/src/scene.cuh b/src/scene.cuh new file mode 100644 index 0000000..e3d5896 --- /dev/null +++ b/src/scene.cuh @@ -0,0 +1,31 @@ +#ifndef SCENE_H +#define SCENE_H + +#include "common.cuh" +#include "sphere.cuh" +#include "render_object.cuh" +#include "include/helper_math.h" +#include + +//template class camera; + +//when we get animations with multiple scenes, we'll make this a virtual function +//with array of DE objects and cam +class Scene { + const int max_bounces = 10; + public: + //__device__ void render(uint8_t *image) { cam.render(); }; + __device__ Render_object **get_objs() { return objs; } + __device__ void debug(); + __device__ Color raycast(struct Ray ray); + private: + //camera cam = camera(); + Sphere sp1 = Sphere(make_vect3(0, .4, -5)); + Sphere sp2 = Sphere(make_vect3(0, -0.4,-5)); + protected: + //idk why I need to specify the size... why can't the compiler figure that out? + Render_object *objs[3] = {&sp1, &sp2, NULL}; + uint8_t *image; +}; + +#endif -- cgit v1.2.3