From b0dd97ee6bf8d5daa587da40ad941efac68152df Mon Sep 17 00:00:00 2001 From: brett weiland Date: Sat, 1 Jun 2024 01:36:18 -0500 Subject: got raycasting laid out --- main.cu | 54 ------------------------------------------------------ 1 file changed, 54 deletions(-) delete mode 100644 main.cu (limited to 'main.cu') diff --git a/main.cu b/main.cu deleted file mode 100644 index 4aa6cbb..0000000 --- a/main.cu +++ /dev/null @@ -1,54 +0,0 @@ -#include -#include -#include -#include - -#include "kernel.cuh" -#include "raylib.h" - -int main() { - //bluuuuugh i'll figure out occupancy later, this res are easy - //calculated manually for gtx1060 with 20 SM, 1024 threads/SM - const int res_x = 32 * 20; - const int res_y = 32 * 20; - const dim3 blockCount(20, 20); - const dim3 threadCount(32, 32); - - uint8_t *image_d; - Color texture_data[res_x * res_y]; - SetTargetFPS(10); - - - //see if GPU is connected (my egpu is finicky) - { - int temp_device; - cudaError_t err; - if((err = cudaGetDevice(&temp_device)) != cudaSuccess) { - printf("failed to get device!\nError: %s\n", cudaGetErrorString(err)); - return(1); - } - } - - SetTraceLogLevel(LOG_ERROR); - InitWindow(res_x, res_y, "cuda teseteroni"); - - //TODO could probably cut out - Image image = GenImageColor(res_x, res_y, BLUE); - Texture tex = LoadTextureFromImage(image); - - while(!WindowShouldClose()) { - //cuda stuff - cudaMalloc((void **)&image_d, res_x * res_y * sizeof(Color)); - render<<>>(image_d); - cudaDeviceSynchronize(); - cudaMemcpy(texture_data, (void **)image_d, res_x * res_y * sizeof(Color), cudaMemcpyDeviceToHost); - - BeginDrawing(); - UpdateTexture(tex, texture_data); - DrawTexture(tex, 0, 0, WHITE); - DrawFPS(0, 0); - EndDrawing(); - } - - return 0; -} -- cgit v1.2.3