#include #include // Programmer: Brett Weiland // Date: 4/30/23 // File: cop.hpp // Assignment: SP-B-finalProject // Purpose: contains member functions for robber class; see robber.h #include "cop.h" template void robber::setGreedy(const bool greedy_value) { greedy = greedy_value; } template unsigned int robber::get_drawPriority() const { return 0; } template void robber::free() { this->active = true; } template bool robber::isGreedy() const { return greedy; } template bool robber::iterateInteractables() { for(gameObject *peer = this->parentCity->findObjsByLocation(this->location); peer != NULL; peer = peer->get_top()) { return handleInteractable(*peer); } return false; } template bool robber::handleInteractable(gameObject &peer) { const std::type_info &peer_type = typeid(peer); if(peer_type == typeid(robber)) { if(!greedy) return false; this->inventory_qty /= 2; for(size_t loot_i = this->inventory_qty; (loot_i < BAG_SIZE) && (this->inventory[loot_i] != NULL); loot_i++) { total_loot_value -= this->inventory[loot_i]->value(); this->inventory[loot_i]->drop(); this->inventory[loot_i] = NULL; } } if(peer_type == typeid(cop)) { cop &popo = dynamic_cast&>(peer); if(greedy && (this->inventory_qty >= BAG_SIZE)) { this->inventory_qty--; popo.takeBribe(this->inventory[this->inventory_qty]); total_loot_value -= this->inventory[this->inventory_qty]->value(); this->inventory[this->inventory_qty] = NULL; } else { popo.arrest(*this); } return false; } if(peer_type == typeid(T)) { if(this->inventory_qty >= BAG_SIZE) return false; this->inventory[this->inventory_qty] = dynamic_cast(&peer); this->inventory[this->inventory_qty]->pickup(); total_loot_value += this->inventory[this->inventory_qty]->value(); if(!(this->inventory[this->inventory_qty++]->value() % 2)) return true; } return false; } template void robber::move() { for(unsigned int moves = 0; moves < MAX_MOVES; moves++) { if(greedy) { if(this->inventory_qty >= BAG_SIZE) this->location.stepDirection(this->parentCity->nearestCopDirection(this->location)); else this->location.stepDirection(this->parentCity->directionToAnyJewl(this->location)); } else { this->location.stepDirection(this->parentCity->randomDirection(this->location)); } if(!iterateInteractables()) break; } } template T **robber::getArrested() { this->active = false; total_loot_value -= this->get_inventoryValue(); this->inventory_qty = 0; return this->inventory; } template char robber::getIcon() const { if(this->bottom_obj == NULL) return 'r'; if((typeid(*this->bottom_obj) == typeid(robber)) && (dynamic_cast*>(this->bottom_obj)->active)) { return 'R'; } return 'r'; } template unsigned int robber::get_totalRobberValue() const { return total_loot_value; }